CVE-2026-110736

godot: Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_trans...

CVE-2026-110736 is fixed in godot on 1 platform by DEBIAN-CVE-2026-110736 (version 4.6.3+ds-3), released November 3, 2026. It is not reported as exploited. Patch Radar priority: Routine.

Routine
CVSS
3.6
low
Exploitation
None reported
No vendor assessment
CISA KEV
Not listed
Not in the Known Exploited Vulnerabilities catalog
EPSS
0.0021
10th percentile

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Where it's fixed

ProductFixed inFixReleased
Linux
godot · Debian 14 4.6.3+ds-3 DEBIAN-CVE-2026-110736 Nov 3, 2026

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