godot: Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_bina...
CVE-2026-110735 is fixed in godot on 1 platform by DEBIAN-CVE-2026-110735 (version 4.6.3+ds-3), released November 3, 2026. It is not reported as exploited. Patch Radar priority: Routine.
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Where it's fixed
| Product | Fixed in | Fix | Released |
|---|---|---|---|
| Linux | |||
| godot · Debian 14 | 4.6.3+ds-3 | DEBIAN-CVE-2026-110735 | Nov 3, 2026 |
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