# CVE-2026-110734: godot: Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image...

CVE-2026-110734 is fixed in godot on 1 platform by DEBIAN-CVE-2026-110734 (version 4.6.3+ds-3), released November 3, 2026. It is not reported as exploited. Patch Radar priority: Routine.

- Web page: https://patchblox.com/security/cve/CVE-2026-110734
- Priority: Routine
- CVSS: 2.5 (low)
- EPSS: 0.0016
- CISA KEV: not listed
- Exploited (vendor report): no
- Publicly disclosed: no
- Published: Oct 14, 2026

## Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

## Where it's fixed

| Platform | Product | Fixed in | Fix | Released |
|---|---|---|---|---|
| Linux | godot Debian 14 | 4.6.3+ds-3 | [DEBIAN-CVE-2026-110734](https://patchblox.com/security/data/fix/linux/debian-cve-2026-110734.md) | Nov 3, 2026 |

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Data as of 2026-11-09T13:31:49Z UTC. Source: Patchblox Patch Radar (https://patchblox.com/security/patch-radar). Patchblox finds out-of-date software on Windows, macOS and Linux and updates it through release rings: https://patchblox.com/demo

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